
Meet The Team #1 – Pascal
With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet!
Then I wandered for a few years on my own, working on personal projects that led, thanks to a lot of luck, to the birth of Draw Me A Pixel.
On the positive side, there's also the fact that I have total creative freedom. And that's extremely liberating and exciting. I want to do something crazy? Then let's do it. Something in the game doesn't work? Then let's change it completely without having to go through tons of hierarchical validation.
However, as we're a very small team, making the game takes time and it's sometimes difficult, even frustrating, to wait to see the result. I'm more the impatient type!
…
Especially the third one.
Chapter 3 of There Is No Game: Wrong Dimension.
I could mention Another World for making me want to do this job, Day of the Tentacle, best point-and-click on earth ; World Of Warcraft for making me experience all the emotions a human can feel in a game ; God of War (2018) for its mastery of storytelling and staging, or Dark Souls for its agonizing exploration and my many deaths.
On the other hand, if someone asks me what my favorite arcade game is, I'll answer Captain Commando without hesitation!
It's always a bit nerve-wracking, because you never know how the game will be received. Will players be excited about the direction we've chosen, or will they be so disappointed that they ban us from their social media forever?
Despite everything, there's also a real sense of satisfaction in finally being able to unveil the beast, even if it's just a small glimpse.
And since the feedback has been very positive so far, it brings even more stress and pressure! I'm leaving the project.
Crushed In Time: don't forget to add it to your wishlist to bring Pascal back!






